Class Combination Enhancement and Bonus Shop
I think cross-class skills would be very interesting. Like say.. for a R/N, a trap that maybe explodes and spreads disease, or a trap that you have to "summon" on a corpse.
Maybe these class skills would be a Primary/Secondary requirement, like say you have to be Ranger primary to use this or something.
As for attributes of these skills, if it is a Primary/Secondary requirement skill, it would be depedent on a Ranger attribute. If it isn't, maybe the disease duration would be dependent on Death Magic while damage would be dependent on Wilderness Survival or something.
Cross-Class armor. Warrior/Monk (yah everyone's favorite class combination >>) would get some armor around the theme of a Paladin. These armor can only be specific to Primary/Secondary requirement. So a Monk/Warrior cannot receive the Paladin armor set. Of course these armor would probably need to cost a lot.
As for the benefits of these armors, either make new ones, or something along the lines of 50/50. As for attribute bonus, either the players can only pick 1 for the head slot, or another +1 but at the cost of health or that the head slot armor cannot be enhanced with a rune.
Bonus Shop:
I thought about a shop where one can purchase new dances, hair styles, and other accessories such as earings, piercings, or other various goodies. Hair colors and style would be something normal character creation do not have. Of course with the trend of decreasing facial features there's almost no hope for this =/
Any thoughts?
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